The Last of Us Part I is set to make the game even more accessible and will use PS5 DualSense to do so.
The Last of Us 2 was widely praised for its extensive range of accessibility options, but the PS5 remake of its predecessor should take them even further. Over the official PlayStation blog (opens in new tab)game director Matthew Gallant says, “We hope this is an accessible experience for blind gamers, for deaf gamers, for gamers with motor accessibility needs.”
A particularly innovative feature is that it will be possible to play back dialogue through the tactile feedback of the DualSense wireless controller. Gallant explains that this feature, which started out as a prototype but proved successful during testing, means that “a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles, to give a sense of how that line is delivered.”
fun for everyone
Other accessibility features highlighted by Gallant include audio descriptions for cinematics, which are also shown in the trailer. “We’ve partnered with Descriptive Video Works,” writes Gallant, “a professional service whose expertise is TV, movies, and video game trailers, and we’ve integrated it into scenes and in all of our localized languages.”
The short trailer gives an overview of the features we can expect in The Last of Us Part I, choosing individual features such as the game’s high contrast mode, story and combat subtitles, traversal audio cues, enhanced listening mode, and its engine accessibility options.
The accompanying blog post, however, is much more detailed and we recommend that you check it out to see the full range of features available. Includes information about the game’s three accessibility presets. Naughty Dog explains that because many of the game’s accessibility features “are built to work together”, these presets “set all the recommended settings for vision, hearing and motor accessibility” in various menus.
You can, of course, customize these presets even further in-game and Naughty Dog points out that the DualSense controller is also fully customizable, with the option to remap “each command to a different controller input – including touchpad taps and controller vibration.” “.
The post also reveals six difficulty levels: Very Light, Light, Moderate, Hard, Survivor, and Grounded. Like many of the other features, they are also customizable, allowing you to “individually adjust difficulty settings related to damage taken, enemy and allied effectiveness, stealth, and resources.”
There’s always more work to be done around accessibility in games, but it’s nice to see Naughty Dog using the latest generation of hardware to create a more inclusive game. Sony studios have been making efforts to improve the accessibility of their games in recent years, with titles like Ratchet and Clank: Rift Apart, Marvel’s Spider-Man: Miles Morales, and the upcoming God of War: Ragnarok being notable examples. I hope we only see things get even better.
The Last of Us Part I is a remake for PS5 and PC. The PS5 version is scheduled to be released this Friday, September 2nd. You can watch the launch trailer to get excited. The PC release date has yet to be confirmed.